The code

Sep 3, 2014 at 7:39 AM
Although this was an interesting project, if I were to approach it again, I would try component based design patterns. It isnt currently too far from being modified to do so.
Mar 22, 2015 at 4:13 PM
I am wondering how could we make the Ghost AI more complex like chasing pacman, it looks like they just keeps moving in the same path. Many suggestion about A* or BFS but I have no idea how to do it.