Game project to demonstrate the use of C# and SFML.NET to create 2D games.

Note: The ghost AI is not (yet) arcade complete. I wrote this without reviewing the original source code, so expect some minor differences.

Note: All graphics are copyright of their respective owners. Only the source code is under the open source license.

Sept 13, 2014
Extra life @ 10,000 points
Bug fixes

Sept 11, 2014
Major code change to support speed/velocity - ghost slow down when energizer eaten
Points display when a ghost is easten

Sept 8, 2014:
Start screen added
Code moving towards entity component model (slowly)
Additional graphics

Sept 3, 2014:
Initial release.

To Do:
Finish specific ghost path finding
Fruit / bonuses
Cut scenes
Some graphical events


Last edited Sep 13, 2014 at 1:54 PM by xlar54, version 7